// wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

// wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww












































function DoubleYouFrenadoInit() {this.frenadoTo=DoubleYouFrenadoTo;this.frenadoBy=DoubleYouFrenadoBy;this.frenadoloop=DoubleYouFrenadoLoop;} function DoubleYouFrenadoTo(finalx,finaly,velocidad,intervalo,fn) {if (finalx==null) this.finalx=this.x;else this.finalx=finalx;if (finaly==null) this.finaly=this.y;else this.finaly=finaly;this.velocidad=velocidad;this.intervalo=intervalo;this.fn=fn;this.frenadoActive=true;this.posx=this.x;this.posy=this.y;this.frenadoloop();} function DoubleYouFrenadoBy(incrementox,incrementoy,velocidad,intervalo,fn) {if (incrementox==null) this.finalx=this.x;else this.finalx=this.x+incrementox;if (incrementoy==null) this.incrementoy=this.y;else this.finaly=this.y+incrementoy;this.velocidad=velocidad;this.intervalo=intervalo;this.fn=fn;this.frenadoActive=true;this.posx=this.x;this.posy=this.y;this.frenadoloop();} function DoubleYouFrenadoLoop() {if (this.frenadoActive) {this.posx=(this.finalx+this.velocidad*this.posx)/(this.velocidad+1);this.posy=(this.finaly+this.velocidad*this.posy)/(this.velocidad+1);this.moveTo(this.posx,this.posy);if ((Math.abs(this.finaly-this.posy)<1)&&(Math.abs(this.finalx-this.posx)<1)) {this.moveTo(this.finalx,this.finaly);if (this.fn!=null) eval(this.fn);} else setTimeout(this.obj+".frenadoloop()",this.intervalo);} }
